Project Description: Stranger's Path is a saga of first-person horror games. The player's goal is to escape from each of the rooms which are presented in different scenarios and with different puzzles, challenges, enemies and jump scares that will have to overcome to move forward.  
Tasks Description: With the help of a horror game framework, I learned the total functioning of the systems and in this way I was able to generate horror video games with the same graphics, mechanics and dynamics, but with different challenges and entertaining puzzles for the player. Making use of already developed components such as the controller or weapons, I took advantage of the most important features of the framework and added fundamental elements for the development of the game such as: puzzles, jump scares, scenarios, audios and all the most important features of horror games. I developed through code the objectives at the player level, the puzzles to be solved, the enemies and their particular intelligence, interaction objects such as food, flashlights, weapons, photographs, videos, and even the systems to turn on and off the different types of objects present in the game.

The work with the level design was even more extensive since it was necessary to think the scenarios to complement the type of game mode in question. It was a challenge to get, develop and model assets so realistic and so coherent with the aesthetics of the framework. 
Stranger's Path was included 12 times for "Scavenger Hunt" type events for Interlude Game Company's interactive video game protocols and received an audience rating of: ⭐⭐⭐⭐⭐
Stranger's Path
Published:

Stranger's Path

Published:

Creative Fields